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Dec. 23rd, 2023 12:32 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Cecil Harvey
OOC
Name: Jessie
Contact:
sincerest
Other characters: N/A
IC
Name: Cecil Harvey
Canon: Final Fantasy IV
Canonpoint: post-game
Age: 20
Character History: "Stay back. This is a fight for me and me alone."
Personality: Cecil, for the most part, is a man who lives for his nation. The only patriarch he acknowledges is his surrogate father-figure, the King he served throughout his adolescence. Cecil's background is heavy in both military discipline and sheltered elitism, leaving him curiously obedient and ever so slightly spoiled in the process. Kindhearted and quiet, Cecil is content to ask 'how high' when told to jump (though not literally like some of the Dragoons of a different discipline). Still, this is not to conflate his patriotism with stupidity. There were only so many mysterious recovery missions that involved wanton murder and pillaging before his innate sense of right and wrong kicked into overdrive. Once the war crimes became too numerous to overlook, he embarked on a mission of atonement, to learn a new discipline and gain a blessing from a celestial being, desperate to have his sins forgiven. He is a man who has faced his demons and emerged on the other side.
To know Cecil closely is to know his heart. He is feircely protective of those he considers his allies, and even at times those who aren't. To those he deems "friend," no task is too large a request. From fetching wellwater to taking a sword to the heart, Cecil takes pride in having acted as a good, chivalrous friend and knight, believing each scar earned for a good cause is a mark of honor. His loyalty is absolute, and as such he takes care to honor his vows and hold steadfast to his word when given. As such, he takes seriously his vows to protect both his country and the innocents around him, particularly the women and children in his environment. But conversely, it is the same blind, unquestioning faith that leads some to consider Cecil to be overly trusting, occasionally spilling into gullibility. He has a tendency to take all words at face value, assuming the best of everyone until they prove themselves unworthy of his trust. This becomes particularly troubling when Cecil has chosen to ally himself with the wrong kind of person; his willingness to give a comerade several chances to betray his trust oftentimes causes more problems than could otherwise be solved by a more perceptive judge of character.
Patient, gentle, and softspoken, Cecil is embarrassed by too much attention, preferring action to words. Some soldiers self-promote and tell stories of their own adventures; Cecil prefers to let his actions speak for themselves. The loud-mouthed soldiers are the ones who don't live long enough to ever see a real fight. Truthfully, as much as common knowledge suggests that knights live for battles, Cecil could take or leave it, preferring a simpler joy in his life: a warm, soft bed and a filling meal. But even then, he would generally rather identify as a warrior of some sort than ever admit to accepting a crown. Being called "King" is still very new, and isn't something that he's at all comfortable with.
Powers/Abilities: Cecil's greatest strength is, quite literally, his strength. Though he is far from superhuman, Cecil's lifelong devotion to swordsmanship and mounted battle has developed a battle-ready physique, while masculine pride keeps him from crying out at the first hint of pain. He has trained himself for endurance, which has proven useful on several occasions when monsters manage to land hits that would kill lesser men.
When it comes to access to magic, Cecil knows exactly nine spells from his Paladin class: Cure (minor healing), Cura (mid-level healing), Raise (can revive a fallen comerade at the brink of death, but not after their spirit has passed), Esuna (recovery from poisons and status ailments), Protect (reduces damage from physical attacks), Shell (reduces damage from magical attacks), Libra (sees enemy statistics, will probably RP that as being able to spiritually tell when an enemy is weak to ice/fire/whatever), Sight (reveals the map; probably won't bother giving him that one back), Teleport (exits a dungeon, would probably consider that a high-level ability). Cecil is very much not a healer; in the fandom, there's a joke that the party is headed for a TPK if the player is desperate enough to be using Cecil's magic. I'll plan to keep that in mind when considering his regains.
It's less a power and more of a species quirk, but it's probably also worth mentioning that due to his Lunarian heritage, he is massively susceptible to mind control.
Sample:
OOC
Name: Jessie
Contact:
Other characters: N/A
IC
Name: Cecil Harvey
Canon: Final Fantasy IV
Canonpoint: post-game
Age: 20
Character History: "Stay back. This is a fight for me and me alone."
Personality: Cecil, for the most part, is a man who lives for his nation. The only patriarch he acknowledges is his surrogate father-figure, the King he served throughout his adolescence. Cecil's background is heavy in both military discipline and sheltered elitism, leaving him curiously obedient and ever so slightly spoiled in the process. Kindhearted and quiet, Cecil is content to ask 'how high' when told to jump (though not literally like some of the Dragoons of a different discipline). Still, this is not to conflate his patriotism with stupidity. There were only so many mysterious recovery missions that involved wanton murder and pillaging before his innate sense of right and wrong kicked into overdrive. Once the war crimes became too numerous to overlook, he embarked on a mission of atonement, to learn a new discipline and gain a blessing from a celestial being, desperate to have his sins forgiven. He is a man who has faced his demons and emerged on the other side.
To know Cecil closely is to know his heart. He is feircely protective of those he considers his allies, and even at times those who aren't. To those he deems "friend," no task is too large a request. From fetching wellwater to taking a sword to the heart, Cecil takes pride in having acted as a good, chivalrous friend and knight, believing each scar earned for a good cause is a mark of honor. His loyalty is absolute, and as such he takes care to honor his vows and hold steadfast to his word when given. As such, he takes seriously his vows to protect both his country and the innocents around him, particularly the women and children in his environment. But conversely, it is the same blind, unquestioning faith that leads some to consider Cecil to be overly trusting, occasionally spilling into gullibility. He has a tendency to take all words at face value, assuming the best of everyone until they prove themselves unworthy of his trust. This becomes particularly troubling when Cecil has chosen to ally himself with the wrong kind of person; his willingness to give a comerade several chances to betray his trust oftentimes causes more problems than could otherwise be solved by a more perceptive judge of character.
Patient, gentle, and softspoken, Cecil is embarrassed by too much attention, preferring action to words. Some soldiers self-promote and tell stories of their own adventures; Cecil prefers to let his actions speak for themselves. The loud-mouthed soldiers are the ones who don't live long enough to ever see a real fight. Truthfully, as much as common knowledge suggests that knights live for battles, Cecil could take or leave it, preferring a simpler joy in his life: a warm, soft bed and a filling meal. But even then, he would generally rather identify as a warrior of some sort than ever admit to accepting a crown. Being called "King" is still very new, and isn't something that he's at all comfortable with.
Powers/Abilities: Cecil's greatest strength is, quite literally, his strength. Though he is far from superhuman, Cecil's lifelong devotion to swordsmanship and mounted battle has developed a battle-ready physique, while masculine pride keeps him from crying out at the first hint of pain. He has trained himself for endurance, which has proven useful on several occasions when monsters manage to land hits that would kill lesser men.
When it comes to access to magic, Cecil knows exactly nine spells from his Paladin class: Cure (minor healing), Cura (mid-level healing), Raise (can revive a fallen comerade at the brink of death, but not after their spirit has passed), Esuna (recovery from poisons and status ailments), Protect (reduces damage from physical attacks), Shell (reduces damage from magical attacks), Libra (sees enemy statistics, will probably RP that as being able to spiritually tell when an enemy is weak to ice/fire/whatever), Sight (reveals the map; probably won't bother giving him that one back), Teleport (exits a dungeon, would probably consider that a high-level ability). Cecil is very much not a healer; in the fandom, there's a joke that the party is headed for a TPK if the player is desperate enough to be using Cecil's magic. I'll plan to keep that in mind when considering his regains.
It's less a power and more of a species quirk, but it's probably also worth mentioning that due to his Lunarian heritage, he is massively susceptible to mind control.
Sample: